Hello!
Is there a way to render a hidden object (or not “visible to camera”) in a seperate mask.
I want the object only to appear in the mask render element
Interesting question… I didn’t manage to get it working, so I’ll think of some other ways, and will submit a feature request if I can’t find any elegant solution.
Great thank you!
I will clarify my use for this: I want to use 3D people as height and size reference for my Cut out people in Photoshop.
So it would be convenient if I could place all my 3D people, having them not visiable in the Beuty render but only in my Mask render element.
- give your people a material with full refraction and an IOR of 1.0, (so there is no distortion)
- Add a CTexmap to your render elements
- enable override background color black in the render element, add a corona color map to the texmap slot
- click on the exclude list button, and switch it to include rather than exclude and then add all your people in the scene.
I may be wrong, but I think refractive material with IOR 1 will still produce some visible stuff (ghost-like).
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