render in reversed order how?

as the topic say. I´m rendering an animation on two separet farms and woul like one of thm to render in reversed order so that they can meet halfway. Is there a way doing this. I´v tried to type in like: 300-0 but it dont work :frowning:

why not start the other one half way through…?

Can you make a copy of your scene, and invert the animation itself?


el sporto

yeah why not render one farm 0-300 and the other 301-600 (or whatever the frames are)

Rendering in reverse is a pain basically.

thank you!

SOreal and Daforce, I supose that is whatI have to do Or splitting them according to their renderpower. The one farm is my own and it´s only two dual dual-core 265´s twhe other farm is 15 xeon 3ghz computers and older. the reason I asked was I thought it was a simple way of doing it. they would meet half way and I just cancel the renderings.

@electrosport. I think there are to manny ease curves and noice controlers in the animation to let me do this that easy. maybe if I really knew what I was doing, but I donn´t :slight_smile:

ah, yes.. that’s what I expected.. I’ve never tried to reverse an animation, but maybe a script outthere could do it for ya’ if it was really your desire?..

I guess the easy way out is splitting the animation in half, and the most reasonable aswell.. :slight_smile:

..
el sporto

Just use excel or word or something to write out your frame numbers like this:

300, 299, 298, 297 and so on…

…then copy and paste that into the frames box in the render dialogue.

Just tried it here and it renders backwards!!!

i dont know of an EASY way to do it.. but for wierd number sequences i’ve done excel and wrote it out to a txt and copied/pasted

good for finding those 50 failed frames in a job, looking through the backburner report, cause you farked it at the send :wink:

Thanks! Thats the way!