as the topic say. I´m rendering an animation on two separet farms and woul like one of thm to render in reversed order so that they can meet halfway. Is there a way doing this. I´v tried to type in like: 300-0 but it dont work ![]()
why not start the other one half way through…?
Can you make a copy of your scene, and invert the animation itself?
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el sporto
yeah why not render one farm 0-300 and the other 301-600 (or whatever the frames are)
Rendering in reverse is a pain basically.
thank you!
SOreal and Daforce, I supose that is whatI have to do Or splitting them according to their renderpower. The one farm is my own and it´s only two dual dual-core 265´s twhe other farm is 15 xeon 3ghz computers and older. the reason I asked was I thought it was a simple way of doing it. they would meet half way and I just cancel the renderings.
@electrosport. I think there are to manny ease curves and noice controlers in the animation to let me do this that easy. maybe if I really knew what I was doing, but I donn´t ![]()
ah, yes.. that’s what I expected.. I’ve never tried to reverse an animation, but maybe a script outthere could do it for ya’ if it was really your desire?..
I guess the easy way out is splitting the animation in half, and the most reasonable aswell.. ![]()
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el sporto
Just use excel or word or something to write out your frame numbers like this:
300, 299, 298, 297 and so on…
…then copy and paste that into the frames box in the render dialogue.
Just tried it here and it renders backwards!!!
i dont know of an EASY way to do it.. but for wierd number sequences i’ve done excel and wrote it out to a txt and copied/pasted
good for finding those 50 failed frames in a job, looking through the backburner report, cause you farked it at the send ![]()
Thanks! Thats the way!