Can you render a liquidSim grid using Volumetric rendering? It’s available in the drop-down but the “Volumetric Options” button is only present in a fireSmokeSim grid. I’ve tried loading the aur sequence into a VrayVolumeGrid object, but cannot get proper opacity using the existing RGB channel data. I’m getting a sim that behaves exactly the way I want using liquid, but would like to render it as more of a volumetric/smoke look for use in compositing.
Hey, I see you’ve double posted here and in the facebook group, so here is the link for readers: https://www.facebook.com/groups/2337…8747212315637/
Or perhaps official replies could be in the public forum so those of us who don’t use SpyBook could easily see them ![]()
Thanks ![]()