Render Mask Include/Exclude

Hi,

I’m on max2014 and vray 3.6.05

I want to render an object behind a glass pane. I use render Mask Include/exclude to select to render only object. Problem is that object is not showing behind glass and glass alpha channel is pure white. Glass material has Affect channels set to “All Channels”

Am I imagining or was this possible in previous version of Vray? I could’ve sworn I’d done it before?

Regards
z

Hello,

It is only possible for geometries with opacity maps. If you have refraction it won’t work no matter the affect channels setting.

Best regards,
Yavor

Good to know
Thanks Yavor

Z