Hello,
Are there any options to manage how Render Mask textures behave (tile/stretch/align), when rendering with overscan?
/Dan
Hello,
Are there any options to manage how Render Mask textures behave (tile/stretch/align), when rendering with overscan?
/Dan
Any takers? The default behavior makes Render Mask textures practically unusable for us, since we almost always end up rendering with overscan for various reasons (comp shakes/defocus etc)