t_b
1
Hello,
I am looking for a way to render nParticles as a water surface without creating a mesh first.
The image represents just a sample with less particles. In final there will be more than 70.000.000 particles… So Meshing them first is really slow.
What would be the fastest way?
Thanks for your help!
I may have misunderstood, but isn’t VRayMetaball what you’re looking for?
t_b
3
Not really, because with Metaball is also a precalculation neccesary.
I’m looking for totaly meshless method as described here in Chapter “Meshless Surfaces from Point clouds”