Is it possible to get object rendered that are behind any transparent material like glass in “Viewport selection” render selected mode?
lets say I have a glass railing and behind it I have a chair partially visible so if I select chair and render through the viewport selection mode I do not get the chair selection where the glass is overlapping it. is there any way I can do this in current 1.3 release?
Unfortunately, this won’t work for viewport selection. It works for masking render elements, though. I don’t think it is possible to render an object behind glass when using render selected. Imagine that it would not be behind a glass railing but behind some more complex glass object like a vase. The refraction would be totally distorted and the render selected option would not consider that. I’m afraid masks are the only option.