Hi all
When rendering using viewport selection, is there a way to disable refractions?
Thanks!
(description of the problem starts from https://forum.corona-renderer.com/ Render selected + visible in masks issues #msg115150)
Hi all
When rendering using viewport selection, is there a way to disable refractions?
Thanks!
(description of the problem starts from https://forum.corona-renderer.com/ Render selected + visible in masks issues #msg115150)
Can you explain why you would need this? An example would be the most helpful.
I think he want to talk about the rendering selected function.
When you use it on an object behind a glass, the render is black.
Hi maru
I’m referring to the render select feature in render settings.
Assume the image below. I have selected the dining set in my viewport to render, however all my materials with refraction also render.
I understand its a good thing to have as you might see the dining table reflecting in the glass in the background.
just interested to know if there’s a way to only render what you select. I know its easy to just cut the dining set out but a scene with lots or refraction can turn haywire lol.
Iv tried include exclude list, same issue.
Wow. We will look into this!
This looks like a bug to me.
Reproduced.
Can you please save your scene to 2016
Here you go, although it was rather a part of bugreport intended for the devs.
visible-in-masks-2016.max (868 KB)
Hi,
any news about this old bug?
I found a similar (if not the same) behaviour: in a scene with a background, I want to “render select” (or use an include/exclude list) only an object
but it cames up in the render another object, with a glass material, if it has the option “visible in mask” unchecked as in this case;
another way to not have the glass object to appear is to check the “Thin” option so indeed it’s related to refraction too.
I attach a sample scene.
Thank you!
Man
mantest.max (1.14 MB)
Thanks, looking into it, and I will be sure to refresh the original report too.
Confirmed. Reporting it to devs right now.
Solution / workaround: either enable “visible in masks” option for your glass material, or disable its refraction (enable thin glass mode).
(internal id=375795141)
Thank you, Maru
Man