See attached, I’ve some really complexed shapes/panels to make so was hoping this would work, but as you can see in the image, my booleans are ‘hollow’ is that makes sense. I need the resulting borders to be bridged together so the red part still looks solid
The basic setup is the same as this, just without the ‘inside colour’ object as I want it all the same colour/material
You need to create a second CoronaDistance driven boolean set up, but this one reverses the effect and is the inverse, preserving the edges only. Those two together will give the appearance of a solid boolean.
And the best part is it works with Round Corners too, does life get any better than clean geometry and a render time boolean with chamfered edges? haha
Thats not zoomed in as such. That’s a full res crop through a camera rendered at 5000px
Making the geometry bigger isn’t an option. These are set size panels. I’d normally just extrude it, but the geometry is too complexed with multiple panels of varying sizes covering the entire facade of a building.
I’m now considering just making displacement maps for them all and using the water level displacement to give the impression of a solid panel