I dont know if this is the right place for this…
Is there a way to get a less noise image in less time?.. any way, i think if i let this image run it woul take a lot to get with out of noise.
I used the rawalanche tip for animation to gess how much quantitiy of passes i need with a region, 150… and with the hole image it takes 2:30 hs to make 63 pases. around 6 hours..
I think that problem in his case is a lot of real refractive glass. Since balcony railings are made out of glass, he can not afford to use twosided glass there as it would not show correct refraction. Objects occluded by real glass are still a problem in Corona.
Can I do something to twek this? Im using two sided glass becouse the glass was made by boxes (spline extruded on the case of the railings) and on the windows boxes (editable poly’s)
It’s not normal because 3 hours with a X990 i7 of that simple exterior scene is just not normal, you said you used box for windows, then change them to a single plane and try again, also remove the reflections on the grass material and see if it helps with the white dots.
i’m having the same noise problem in my exteriors scene and i thought it is only because of my old core2quad and using scatters and displacement…
Here i made a test with rawalanch settings, i dont think it make it better… almost 1:20 for 24 passes means 2:40 for 48…
I will try changing the glass geometry (this would change a lot my workflow) and try with some diferent materials…
any other thought about parameters to probe?
here i upload the image and settings
Cheers,
Could be the scatter change alone… I just figure it when i compare this last test with the one before… i didnt change nothing, only reopen and change render settings…