Render Times = Good times

Came in this morning to find out this:

lol, the longest r-times I’ve ever had.

Jeez…and i thought mine were bad…what the heck are you rendering that your frame times are that much?

sub scattering with displacement on over 100 objects and moblur, and quasi and sooo much more..:wink:

Might be easier to build it then take some photos. :wink:

Hahahaha, Dmitry… you effect whore :wink: