Render To Texture Problem

Hi there,

I am uring Render To Texture and trying to render the VrayDiffuseFilter of an unwrapped mesh.
There are artefacts on the render. I tried multiple times but it always renders strange.
Other than this, there seems to be also some kind of shading on the image though it is the VrayDiffuseFİlterMap.

I render to MFB. Couldn’t find a way to render to VFB.
GI is off.
There are the only default lights in the scene.
Shadows are off from the Global Switches.

Is this a known issue?
Or am I doing something wrong?

Forgot to wrote:
Secondary Rays Bias: 0.001

its hard to say…do you have overlapping uv’s? why can’t you render to vray buffer? can you show us an image or post a small scene example?

Thanks for the reply.
I don’t have overlapping uv but for now problem is solved.I just don’t need to render to texture for that object.
I don’t what causes the problem. Strange thing is that I also have artefacts on rendered MFB window but it was saving out fine as a file and artefacts was getting removed. For that texture or mesh, somehow artefactsa appear in saved file as well.