render to texture wierdness

I was trying to render a dirt map to a texture, the object are a mesh with a displace (max native), and to get good definition on the mesh I cranked up the tesselation using a turbosmooth modifier.
However on a subdivision higher than two I get the result on the left, the image on the right are with subdivision 2..

I am using a vraydiffusefiltermap

-Tom[/url]

Do you have by any chance portions of the mesh that map to the same UV coordinates?

Best regards,
Vlado

If you mean if there are overlaps, then no..
The wierd thing is that it renders ok, all up to 3 subdivisions in the smooth modifier.

-Tom

Oh, ok. What if you scale your scene up? Probably the triangles end up being very small.

Best regards,
Vlado

I tried to scale the object, but no luck..

-Tom

Ok then, can you get me the scene to vlado@chaosgroup.com so that I can take a look at what may be wrong?

Best regards,
Vlado

mail sendt…

-Tom