Hi!
I just started to use Corona and I´m using the newest one 1.4.
Im trying to use Corona for rendering to texture (R2T for now) but I´m failing totally 
Am I missing something or why R2T doesnt want to render the Hipoly. It only renders the lowpoly version but still takes the shadows of the hipoly. When I test with scanline it works normally 
Unfortunately projection mapping is not supported in RTT at the moment. You have to use another renderer for now, or even better xnormal or something else.
Daaaaaamn. Now I screwed up. I was thinking that I could use the renderer for that purpose.
So there is a way for capturing light for the same object.
Is there any schedule for this feature?
Yeah, only shading from the same object can be baked for now. Unfortunately, i haven’t slightest idea when projection mapping will be supported.