Render to texture

Hi!

I just started to use Corona and I´m using the newest one 1.4.

Im trying to use Corona for rendering to texture (R2T for now) but I´m failing totally :tongue:

Am I missing something or why R2T doesnt want to render the Hipoly. It only renders the lowpoly version but still takes the shadows of the hipoly. When I test with scanline it works normally :tongue:

Unfortunately projection mapping is not supported in RTT at the moment. You have to use another renderer for now, or even better xnormal or something else.

Daaaaaamn. Now I screwed up. I was thinking that I could use the renderer for that purpose.
So there is a way for capturing light for the same object.

Is there any schedule for this feature?

Yeah, only shading from the same object can be baked for now. Unfortunately, i haven’t slightest idea when projection mapping will be supported.