Render trick for brighter metalls

Hi,

at Enscape I miss to use layered materials, for example for metalls. But I found a way against to dark metals, for example kickplates, door opener or … . It helps to add a little emissive amount, for example 20..40.

Here an example from my current project of a gold material where I add a gold colored emissive amount of 20 of 255. (Rhino)

-Micha

Certainly a nice trick to give materials an extra brightness addition that they would not receive from their lighting environment alone :thumbup: One thing to keep in mind is that the emissive intensity has to be chosen w.r.t. the current scene brightness. For a night scene, the materials could glow.

Thanks for sharing this insight! :slight_smile:

Ahahahahahah taht is a wonderful trick indeed! Thanks for sharing!