Hi, I have always rendered my animation projects (with no moving objects, no moving camera), using the Imap (incremental add…) + LC (flythrough) precalculation method.
I have sent a job to a render farm and they say is better to render with:
Imap: single frame and “use camera path” activated
LC: single frame and “use camera path” activated
so, this way there is no need to make pre-calculation and is fastest in the render farm considering that incremental mode cant be shared in lot of nodes.
I have found some unexpected flickering in the animation. Do you think it is because of this “use camera path” formula?
You have to precalculate the maps first by rendering a single frame (Set to LC/LC and then IRMap/Saved LC solution) with “use camera path” activated and “render image” turned off.
Then turn “render image” back on, make sure that the IR-Map and LC are set to “from file” and send that to the renderfarm.