Rendering bloom and glare with alpha?

Is there a way to render the bloom and glare for an image while still including the alpha of a scene? Alternatively, what workflow can you recommend so I can make the most of the bloom/glare effects for post work?
Thanks

Hi, I guess for more freedom you could add a Bloom and Glare pass in the multipass?


Just what I was looking for. Thank you

You’re most welcome!