Hi, i was tweaking materials in a quite polygon-heavy (1,7 milion) scene last night.
And when i wanted to do a full render i changed to irradiansmap single scene, instead From a file, since i´ve added 2 new lights, then hit render, but then it only shows the first 2 buckets up in the corner and nothing happens,
CPUs at 100% and i left it on all night but nothing had happend in the morning. i then tryed to hide the objekt i tweaked the material on, but it still wont render.
Any suggestions on what to do?
Do you have things like displacement, proxies, VRayFur in the scene? Any bitmaps with “Summed area” filtering method?
Best regards,
Vlado
I have vrayFur, but i have thouse objekts hidden right now.
And i havent changed any filtering method on any textures, so they all uses the default.
But on the latest shader i tweaked i use vraydirt on both diffuse and reflection, but it didnt help to hide that objekt anyway so i guess it has nothing to do with the problem.
It might have been something that the scene was made with a old version of vray or something like that, i merged all meshes into a empty scenen now and set it up again, and now it renders ![]()