So I’m trying to render an object for a client and they need me to render an emitted light with a transparent background. The problem is that there’s no way in real life for light to bounce off of nothing. Is there a way where I can put a plane and have it render as if it is there but it doesn’t show up on the render; but the light acts as if it is there? Almost like a render bypass.
Is the Camera Visibility option what you are looking for? If you turn it off, the object won’t be visible to the camera, but it can still be visible in reflections/refractions.