I try to render a GI sequence with a little bit more complex head with facial animation in standard grey.
It is impossible to get error free results. Even when I uncheck MAX-compatibleShaderContext black splotches/points come and go frame to frame over the whole face. So it is not possible to say what part of the geometry causes these errors. It seems that Vray is not very tolerant to geometry.
Any ideas (sorry but I am not allowed to show my work with these errors…)
vray crashes while building the sdtree or during the rendering. the same scene was okay with the u build. but i can´t use this file with the u build and i have no older version of the scene
I was experiencing a lot of crashes too, I did two things that have seemed to help. I am running max 5.0 so I have installed the max 4 installation of v-ray won’'t work I guess if you have 5.1, also I was still getting some crashes until I rebooted the computer since it has been stable. I still get the exceptions with vray lights that are too big when using interpolated glossies. May be of some help.