Just registered to the forum as I’m having trouble with VRay for Maya Environment Fog. The problem that I’m having is that whenever my rendercam is within a piece of Geo with the VRayEnvironmentFog volumetric shader it renders black. The connections are correct as it renders as expected if the cam is outside the containment geo, but whenever I test it on the inside… black. I tried reversing the normals of the containment geo and I get a “lit” render, but no fog.
Our thinking about using this method is that containing fog to an isolated volume will be quicker than applying it to the entire scene via the environment fog option in the render globals. Is this a known issue?
Currently, I think the only way to achieve this, is to create a global environment volume, and attach your object as a gizmo. envfog_gizmo.zip (7.95 KB)
There are always plans to improve, the problem is when we will get to that This issue specifically is somewhat complicated to solve in a different way.