Hello
I’m having trouble understanding what is happening with gems. When they are imported into rhino and rendered they have this look:
Even when I put just a glass material on the gem I get these results. I’ve looked carefully at the properties for the layer and have double checked the material properties.
Embarrassed to say I have been stuck on this problem for a couple of days. The gem comes in as a mesh if that is a factor. Although I’ve converted iy to a nurb and it does the same thing.
Any help would be greatly appreaciated.
All the best
Gary
Re: Rendering Gems!
Figured it out…
The meshes imported had duplicate faces. Expode the mesh, SelDup, delete and they render fine. Whoa hate that when it happens. Three days down a bunny trail.
Gary
Re: Rendering Gems!
Yea, that will definitely do it…in some minor overlapping cases, you can adjust the Secondary Ray Bias (global switches) from 0 to .001. Sometimes thats just enough to weed out some cases. But with whole faces overlapping, your just going to have to delete them.