Has anyone seen this before?The 3d model has a uniform thickness but when I render the cylindrical (mesh smoothed) mesh it loses thickness on some areas of the image. Even the wireframe is showing this same issue so it’s not the lighting blowing out the details.
Can’t seem to resolve it no matter what resolution I’m rendering at.
You could post the geo of just that object for investigation, which would help.
I recently had a visually similar problem. When looking at the mesh, there were errors in some edge directions, meaning the normals were getting messed up. This could be the same thing, so worth checking.