As was said, VrayAmbientLight is probably the way to go, we used it recently on large-scale 26x17km landscape visualization. After few modification to vraydirt map ( mainly radius - set to high value ~>100m), it was usable as a very good fast fake GI alternative.
We also used IR+BF before SP4, it`s very reliable, but at scenes with a lot of tiny details and objects there is still possibility to get nasty flickering if the settings are not `upped` enough. Not to mention precalcing IRmaps and so.
We `gambled` with AmbLight - and it proved worthy. The speedup of scene rendering was >50% , mainly because there is no precalc of indirect lighting. Not to mention no flickering at tiny details at all ( all as expected .. ).
Of course AmbLight is restricted in the terms of being `fully` fake GI alternative, but if it will get the ability to sample the environment, then it will be again a lot more close to `real` fake GI.
Can you give some info about Ambient Light?
What is the diference from Environment Skylight? Is it some kind of a environment skylight that can produce direct lighting?
its very useful when cheating with ambient oclusion
basically a vray light, where you can apply a dirt shader and control the amount of AO (sort of)
in heavy distantexterior scenes, you can use it together with vray sun to create illusion of GI with drastic rendertime improvements compared to GI
it also doesnt flicker if you set it up well :)))