Rendering Phoenix FD Foam particles using GPU Cuda

Has anyone got this to work?
Is it even supported? Hard to find documentation on Phoenix and using GPUs to render it.

I’ve tried various things but can only seem to render the main fluid surface using Cuda.
It would be GREAT if I could also get my foam / splash particles to render using the GPU.

Anybody got any ideas?
Can I bounce the particles into PFLow and get them to render from there somehow?

Thanks, Thomas

Hello,

This is still in the to do list. I hope that we can get to it soon.

Hi Georgi,
Thanks for confirming that -Look forward to using this feature at some point in future then.
Thomas