Rendering phx exported from vray4 with vray3

I have some errors, which prevents particle shader to appear, imho… Exported from max.

Unknown property “renderAsVolumetric” in object “PhoenixFDLiquid001_SplashesShader@node_158_particleShader”

V-Ray Standalone, version 3.60.04 for x64
Copyright (C) 2000-2017 Chaos Group Ltd. All rights reserved.
Use -credits option for additional third-party copyright notices.

Build 28400 from Jul 19 2018, 14:41:46
Compiled with Intel C++ compiler, version 15
Operating system is Microsoft(tm) Windows(tm), version 6.1, Service Pack 1

V-Ray core version is 3.60.04
===============================================

Works fine with vray4 of course, but not for the 3.12 for vray3.

So, any thoughts, on how to render that with vray3?

Also, liquid node exports all the attributes from plain firesmoke sim

PhoenixFDSim node_UID1752PhoenixFDLiquid002_sim
  al_enable=1;
  lights=500;
  al_placing=2;
  al_sampling=1;
  al_subdivs=8;
  al_csubdivs=1000;
  persistlights=0;
  selfshadow=2;

The exporter is rewritten in V-Ray Next so rendering a scene with V-Ray 3 will not work correctly.