Rendering RandomBitmap.osl in Maya?

Hello everyone.
Today I saw this awesome video of 3DS Max 2019 with its new OSL implementation.

Of cause I want to try this with vRay for Maya.
So i downloaded the trail version of Max and finaly found this specific OSL file.

But sadly i seems there is some kind of a problem.
When I try to load this file, there is just an error that says:
// Error: OSL shader error: Could not compile shader C:/Users/####/Desktop/RandomBitmap.osl (OSL to OSO) //

Any suggestions?
Thanks in advance

Our developers are looking into this. I’ll let you know when we have progress.

Ok cool.
Thank you very much.

Any updates here?