Is it possible with Vray to calculate and render only the scene materials which are reflective? I’m wanting to add reflections to a scene without re-rendering the image in the vray g-buffer. A similar feature is available with Brazil as a pass control.
I need to test instinct’s suggestion however i would have thought vray would still render the basic scene except without shadows, displacement etc.. thanks though.
The problem with the g-buffer facility is that it requires a render of the image before it can save an individual reflection element. i require a separate render of the reflections - ideally the same as Brazil’s render pass control where just the reflection is calculated, rendered and saved with an alpha channel.
I have a solution.. unfortunately it’s a work around and possibily quite time consuming. I have being hidding the non-reflective elements of the scene from the camera - ideally I would like to automate this process. Thanks again, Mark