Here is a log.. im a little bit perplexed by the invalid bitmap color - sounds like it could be the issue? What does it mean? It isnt an issue when rendering within maya of vray for nuke
5/14/2022, 5:54:49 PMPreparing renderer...
5/14/2022, 5:54:49 PMUsing Intel Embree ray server
5/14/2022, 5:54:49 PMPreparing scene for rendering...
5/14/2022, 5:54:49 PM[RenderView] startCameraTime=1.000000, endCameraTime=281.000000
5/14/2022, 5:54:49 PM[RenderView] numCameraTMs=560, numFrames=280, frameSamples=2
5/14/2022, 5:54:49 PMTiled texture cache set to 4096 MB
5/14/2022, 5:54:49 PMCreating bitmap manager
5/14/2022, 5:54:49 PMBitmap manager created.
5/14/2022, 5:54:49 PMLight tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5.
5/14/2022, 5:54:49 PMInitializing built-in VFB.
5/14/2022, 5:54:49 PMResumable rendering is enabled - rendering can be stopped and resumed
5/14/2022, 5:54:49 PMOpenEXR compression type is 3
5/14/2022, 5:54:49 PMOpenEXR data window: render region
5/14/2022, 5:54:49 PMOpenEXR multipart output enabled
5/14/2022, 5:54:49 PMVFB writing to raw image file
5/14/2022, 5:54:49 PMNot creating VFB2 user interface because V-Ray is linked with wxWidgets
5/14/2022, 5:54:49 PM?Failed to create VFB2 user interface.
5/14/2022, 5:54:49 PMNot creating VFB2 user interface because V-Ray is linked with wxWidgets
5/14/2022, 5:54:49 PM?Failed to create VFB2 user interface.
5/14/2022, 5:54:49 PM[RenderView] startCameraTime=1.000000, endCameraTime=281.000000
5/14/2022, 5:54:49 PM[RenderView] numCameraTMs=560, numFrames=280, frameSamples=2
5/14/2022, 5:54:49 PMMax ray intensity is enabled: rendered result may have incorrect brightness.
5/14/2022, 5:54:49 PMConsistent lighting elements are enabled.
5/14/2022, 5:54:49 PMPreparing camera sampler.
5/14/2022, 5:54:49 PMPreparing scene for frame...
5/14/2022, 5:54:49 PMCompiling geometry...
5/14/2022, 5:54:49 PMPreparing ray server.
5/14/2022, 5:54:49 PMUsing Embree ray tracing.
5/14/2022, 5:54:49 PMBuilding dynamic geometry trees took 0 ms.
5/14/2022, 5:54:49 PMEmbree dynamic geometry tree contains 18 primitives.
5/14/2022, 5:54:49 PMEmbree dynamic geometry tree built in 0.59 ms.
5/14/2022, 5:54:49 PMEmbree dynamic geometry tree takes 0.00 MB.
5/14/2022, 5:54:49 PMFull rayserver build. Took 0.974 ms.
5/14/2022, 5:54:49 PMScene bounding box is [-144.228,-111.936,-862.088]-[-61.6761,-0.980919,-798.661]
5/14/2022, 5:54:49 PMPreparing direct light manager.
5/14/2022, 5:54:49 PMScanning scene for light plugins.
5/14/2022, 5:54:49 PM0 lights found.
5/14/2022, 5:54:49 PMUsing probabilistic light evaluation with 2 lights.
5/14/2022, 5:54:49 PM27 render channels in sequence data
5/14/2022, 5:54:49 PMPreparing global light manager.
5/14/2022, 5:54:49 PMIrradiance sample size is 84 bytes
5/14/2022, 5:54:49 PMCannot use fast GI because secondary engine is not brute force or none
5/14/2022, 5:54:49 PMPhoton size is 56 bytes.
5/14/2022, 5:54:49 PMLight cache sample size is 184 bytes.
5/14/2022, 5:54:49 PMLight cache built state is 0
5/14/2022, 5:54:49 PMRendering image.
5/14/2022, 5:54:55 PMBitmap "minnie__file5@bitmap" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
5/14/2022, 5:54:55 PMBitmap "minnie__file6@bitmap" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
5/14/2022, 5:54:55 PMBitmap "minnie__file7@bitmap" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
5/14/2022, 5:54:55 PMBitmap "minnie__file8@bitmap" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
5/14/2022, 5:54:55 PMBitmap "minnie__file9@bitmap" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
5/14/2022, 5:54:55 PMBitmap "minnie__file10@bitmap" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
5/14/2022, 5:54:56 PMBitmap "minnie__file14@bitmap" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
5/14/2022, 5:54:56 PMBitmap "minnie__file11@bitmap" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
5/14/2022, 5:54:56 PMBitmap "minnie__file12@bitmap" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
5/14/2022, 5:54:56 PMBitmap "minnie__file13@bitmap" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
5/14/2022, 5:54:56 PMBitmap "minnie__file16@bitmap" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
5/14/2022, 5:54:56 PMBitmap "minnie__file15@bitmap" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
5/14/2022, 5:54:56 PMBitmap "minnie__file17@bitmap" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
5/14/2022, 5:54:56 PMBitmap "minnie__file1@bitmap" returned an invalid color (rgba 0.391112 0.267811 0.040468 0.000000)
5/14/2022, 5:54:56 PMBitmap "minnie__file3@bitmap" returned an invalid color (rgba 0.391112 0.267811 0.040468 0.000000)
5/14/2022, 5:54:56 PMBitmap "minnie__file4@bitmap" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
5/14/2022, 5:55:39 PMNumber of raycasts: 3580428303 (853.64 per pixel)
5/14/2022, 5:55:39 PM Camera rays: 6668382 (1.59 per pixel)
5/14/2022, 5:55:39 PM Shadow rays: 0 (0.00 per pixel)
5/14/2022, 5:55:39 PM GI rays: 0 (0.00 per pixel)
5/14/2022, 5:55:39 PM Reflection rays: 0 (0.00 per pixel)
5/14/2022, 5:55:39 PM Refraction rays: 0 (0.00 per pixel)
5/14/2022, 5:55:39 PM Unshaded rays: 3573759921 (852.05 per pixel)
5/14/2022, 5:55:39 PMPeak memory for frame 280: 3.11 GiB collected for 22 categories
5/14/2022, 5:55:39 PM Peak memory for "Bitmap": 196.01 MiB
5/14/2022, 5:55:39 PM Peak memory for "Bucket image sampler": 1.20 GiB
5/14/2022, 5:55:39 PM Peak memory for "Dynamic displaced geometry": 0 B
5/14/2022, 5:55:39 PM Peak memory for "Dynamic geometry": 6.56 MiB
5/14/2022, 5:55:39 PM Peak memory for "Dynamic moving displaced geometry": 0 B
5/14/2022, 5:55:39 PM Peak memory for "Dynamic moving geometry": 0 B
5/14/2022, 5:55:39 PM Peak memory for "GI": < 1 MiB
5/14/2022, 5:55:39 PM Peak memory for "Lights": 0 B
5/14/2022, 5:55:39 PM Peak memory for "Misc.": 73.90 MiB
5/14/2022, 5:55:39 PM Peak memory for "Misc. displaced geometry": 0 B
5/14/2022, 5:55:39 PM Peak memory for "Misc. geometry": 0 B
5/14/2022, 5:55:39 PM Peak memory for "Misc. moving displaced geometry": 0 B
5/14/2022, 5:55:39 PM Peak memory for "Misc. moving geometry": 0 B
5/14/2022, 5:55:39 PM Peak memory for "Progressive image sampler": 0 B
5/14/2022, 5:55:39 PM Peak memory for "Static displaced geometry": 0 B
5/14/2022, 5:55:39 PM Peak memory for "Static geometry": 0 B
5/14/2022, 5:55:39 PM Peak memory for "Static hair": 0 B
5/14/2022, 5:55:39 PM Peak memory for "Static moving displaced geometry": 0 B
5/14/2022, 5:55:39 PM Peak memory for "Static moving geometry": 0 B
5/14/2022, 5:55:39 PM Peak memory for "Static moving hair": 0 B
5/14/2022, 5:55:39 PM Peak memory for "Tiled bitmap": 0 B
5/14/2022, 5:55:39 PM Peak memory for "VFB": 1.64 GiB
5/14/2022, 5:55:39 PMClearing global light manager.
5/14/2022, 5:55:39 PMClearing direct light manager.
5/14/2022, 5:55:39 PMNumber of light evaluations: 0 (0.00 per pixel)
5/14/2022, 5:55:39 PMClearing ray server.
5/14/2022, 5:55:39 PMMaximum memory usage for resman: 11.16 MB
5/14/2022, 5:55:39 PMClearing geometry.
5/14/2022, 5:55:39 PMNumber of intersectable primitives: 18
5/14/2022, 5:55:39 PM SD triangles: 0
5/14/2022, 5:55:39 PM MB triangles: 0
5/14/2022, 5:55:39 PM Static primitives: 18
5/14/2022, 5:55:39 PM Moving primitives: 0
5/14/2022, 5:55:39 PM Infinite primitives: 0
5/14/2022, 5:55:39 PM Static hair segments: 0
5/14/2022, 5:55:39 PM Moving hair segments: 0
5/14/2022, 5:55:39 PMClearing camera image sampler.
5/14/2022, 5:55:39 PMClearing camera sampler.
5/14/2022, 5:55:39 PMClearing DMC sampler.
5/14/2022, 5:55:39 PMClearing path sampler.
5/14/2022, 5:55:39 PMClearing image sampler.
5/14/2022, 5:55:39 PMClearing color mapper.
5/14/2022, 5:55:39 PMCleaning up bitmap manager
5/14/2022, 5:55:39 PMMaximum memory usage for texman: 0.00 MB