Hi,
yesterday I started my first rendering with netrender on 3 computers.
(AMD 3,5ghz, AMD 2,8ghz, AMD 900mhz).
With that hardware I got the result after 7h15min only for rendering in 2400x1800pix. The irradiance map I prerenderd on my fastest AMD 3,5ghz in the resolution 1200x900 to save more time.
These are my settings and result.
Some details:
general using vray materials, glass, translucent glass with integrated iluminated material (look at lightwall), water (black face on picture’s right side what’s wrong here?)
Can you please check this and tell me if I have done something wrong or is it ok? What could I make better to do the job more efficient?
The settings look alright, but your image is too bright. I think you should either lower the value of your environment (depending on the hdri you use) or your dark multiplier.
No problem.
Just so you know, I usually use the adaptative subdivision antialiasing (set to 0 min to 2/3 max) which tends to be faster, and I usually set my GI for exterior shots from -3 to -1 or even -2. you probably don’t need that much sampling for your scene and it’ll save a lot of time to get rid of that last pass.
You should also increase the subdivision of your secondary bounce in a range between 6 and 10, and maybe set its intensity to 0.75 instead of 0.5. It may help you to decrase the dark multiplier of your color mapping which doesn’t need to be so high since it makes the whole image paler.
Good luck. I hope you will also get help from more knowledgeable people on the forum.
Post your advancement so that we can see where its going.