RenderToTexture support

Is it possible?

will render to texture be even possible in this type of render?

bump this … I am interested also

do you have a use-case how it is used, what it has to produce?

  • “baking texture”
  • making textures for lowpoly objects
  • prerendering lights and shadows

In general it bakes various render elements (GI, DIFF, BEAUEAUATY, LIGHT, SHADOW) on UVW layout of selected object

and here is some basic tutorial with exaplme:
http://www.3dtotal.com/index_tutorial_detailed.php?id=529&catDisplay=1&roPos=1&page=1

Very important for gaming environment (UDK for example) for create a lightmap. UDK Lightmass is very poor

Bumping this up. Great for fly-by’s, if not much shiny objects in the scene - rendering one time to texture, baking GI, lighting, etc. Then just can render it to animation of any length with scan-line in near-realtime.

It is also useful if you simply want to bake a texture without switching to scanline, which would also require setting up a new material.

Warning: pressing 0 (render to texture) when Corona is selected as current renderer makes max crash. At least this happens for me.
It was caused by another plugin - NOX renderer.

what build, what max version?

Aug 20 2013 21:58:35
Max 2013

Already submitted to Mantis.

Very need and useful!!!

+1 on this feature. If this was implemented I could leave vray for good! It’s absolutely crucial for creating lightmaps for 3D games (can you imagine a 3D walkthrough with Corona quality in real-time?)

This would also speed up fly through animations by thousands of percent!

+1000 for this feature :smiley:

I’m on the board for this one too. For an nearby future I think it’ll be a crucial thing to have under the hood.

That feature would be really great

would be great if this feature is brought inside
corona…

need this feature.
All Unity game or virtual visit (in archviz for ex) use texture bake from 3d app if it’s not made in unity.
Need it please .
+1000

Is is supported now?

Vote for this feature as well…