Still no way just to drag a material from the library on to an existing material and have it replace it?
Lol, I’m still using the SU material replacer plugin. Please bring back right-click replace material option!
I think it could be even simpler than that, why not just click and drag on top of the existing material? The workaround I have so far is to paint bucket your material, in the VRay mat editor right click choose Select All Faces, drag the material from the library in, right click, Apply to all Faces. That’s like 4 too many steps. I’ m not sure why this is feature request has gone ignored since the first beta.
It looks like it is possible to do copy/paste on the whole material.
Yes, that is another one. Still a pain as you are loading a material in just to replace another which just seems half baked to me.
Hi guys,
You are right, we haven’t improved the material assignment workflow lately.
The reason is we are not sure what the best approach would be.
One thing that we’ll surely have in the next version is ‘Right-click’ on a library material and ‘Apply to selection’ which will add the mtl to the scene and apply it.
Some additional functionality may also be implemented.
Thanks for all the suggestions and workflows that you have pointed out. This really helps.
Regards,
Konstantin
3 ways that I work with materials using another engine are -
1- Take my SU material and edit parameters with presets or with the material editor
2- Load an existing material from a library material and then paint it on an object or surface.
3- replace a SU material entirely with one from a library - should be a one click or a drag operation
I also really like what Ithil did with his Material Wizard for some general presets for materials - that was very useful. I hope he is working on a 3.6 compatibility.
http://sketchucation.com/forums/viewtopic.php?t=65623
Hi Matthew,
1- Take my SU material and edit parameters with presets or with the material editor
This is actually the default behavior right now. Every SK material exists in the Asset Editor by default so you can edit it at any point.
In the material Quick Settings tab we have some initial material presets (as a drop-down menu) that can get you started.
2- Load an existing material from a library material and then paint it on an object or surface.
As I mentioned in a previous post we have plans to update the library materials workflow in the future.
Even now you can drag a library material into the materials list. This will automatically create a SketchUp material with the same name and will activate the paint bucket.
When a new library material is added to the scene it becomes active and you can continue painting with the new one.
3- replace a SU material entirely with one from a library - should be a one click or a drag operation
This will be added to our to-do list.
I also really like what Ithil did with his Material Wizard for some general presets for materials - that was very useful. I hope he is working on a 3.6 compatibility.
Once again the material Quick Settings presets work in a similar way.
Here is a short video demonstrating what you can do with the presets:
https://www.youtube.com/watch?v=6R\_7CUJuEUE
Konstantin
@konstantin_chaos That is a great video! Is it possible to have more of these short clips explaining these new features?
Best,
Very nice indeed! I do really love the presets, now a simply way to get a library material to overwrite an existing SU material (drag and drop I think) and poof it’s perfect!
One thing that we’ll surely have in the next version is ‘Right-click’ on a library material and ‘Apply to selection’ which will add the mtl to the scene and apply it.
Hi Konstantin,
If we could have a command shortcut for “Select all objects in scene” for the selected material and after that "Right-click’ on a library material and ‘Apply to selection’ that would be great !
Yes, that’s the easiest thing to implement and we’ll surely have it for the next release.
Konstantin
Great, thanks!