Replacing Material without loosing UV reference

Hi!

I would kindly ask for support on something where i´m stuck…

I have a high poly tree model. On this tree model, the (thousands) of leaves are mapped with a generic material.

So i´m duplicating the generic material with the leaves texture, to take it as a reference for the doublesided material, that i´m able to replace it afterwards.

As soon as i´m replacing the original material, it looses the information about the UV Mapping.

Is there a way to prevent this?
Is there a way to tell the doublesided material, that it should be placed with the same information as the generic material?

I´m happy about all your input on that.

Thanks a lot, Walter

As i remember, if you make paint bucket material size of the two sided material as same as the first material it will look fine..

Thanks kenancakir! That helped!! :slight_smile: