Latest SPs on max, latest Version of VRay 3.6.
Situation:
Polygon object with an applied “Displace”-Modifier (The standard max one, not VRayDisplacement). Inside it as a Map a VRayHDRI-Map with a 32bit exr file.
Distributed rendering with one slave, slave has VRaySpawner started as administrator. In the host machine, “Transfer missing assets” is on, cached is off.
Expected behaviour:
Both of the nodes render the displace-effect.
Observed behaviour:
The slave node ignores the displace modifier.
Other observations:
According to the log, the displacement-map does not get transferred when using VRayHDRI bitmap loader. As soon as I switched the bitmap loader to the standard max one, the map got transferred.
Conclusion:
In this constellation VRay ignores the VRayHDRI-Map in the Displace-Slot when deciding which assets to transfer. Bad. Behaviour can be circumvented by using the standard 3ds max bitmap loader, so no troubleshooting by support is required for this issue.