Researchers devise 100x faster way to render realistic metallics

Not sure if this has been posted before, but this just popped up on my facebook feed. Looks very interesting!

Technical stuff is linked in the paper below:

Just saw this article on nexus.net, thought some one would like it :smiley:

Introduction:

Paper:

Merged topics. And yeah, this was posted already before: Rendering glint paper - Corona Common :: General CG Discussion - Chaos Forum :]