residencial on a beach

helo mates

i’ve been working a lot on thhis imagem, take a look and tell me your impressions, it has some points to improve yet and i am workint on them, but will post this imagem and as soon as i have finished , i post more

cheers

silver

Fantastic image Silver, the textures are great!

My only problem with it is that it looks like an overcast day. I think the sunlight isnt bright enough for a beach scene.

You might want to look at your pool water, it looks a bit like concrete

Fantastic work, keep it up

Chris Jackson
cj@arcad.co.nz
www.arcad.co.nz

whoa, nice tree! how did u make it? i like the stone wall too

I like colorful houses.
How many faces on this scene?

hi guys

jack, good point you observated, i really havent think about that, i will try to make some tests with a more direct sun light, and i am working at swiming pool just at this moment, thanks !!

restoeboemi:

trees are from onyx, i love them!! only thing o’ve changed was his maps, i aply my own and i think this improve a bit more they.

carl:

the scene has actualy 2925877 faces… i think they are a bit too much, anyway trees are too heavies…

by guys

silver my friend … ive watched you grow from a complete novice to a great visulizer … you have worked very hard to learn and you deserve all credit for this image … well done :wink:

Firstly I gotta say this is a superb render! Wish I could do them as good as you. :frowning:

Here’s my pennies worth of comments - The wall protruding in to the garden (btm of pic) looks too square, and not as rough as I imagine it would be. The grass looks really parched and dry. Is it supposed to be that way? The tree in the background (left edge middle) looks stretched.

These are only minor comments. Keep up the great work. one day I hope to be as good a visualiser as you. :smile:

Zap

Oi Silver, onde posso conseguir o modelo da palmeira?

Um abraço,
Michel.

hey nat my great teacher, thanks by yours nice words, they are too importants for me because you have been teaching me a lot , and keep on pacience as always!

zapcat, you are completelly right in yours observations, but about the wall, i realli have no idea how to get another effect on the edges, i put a displacement to let it most irregular, but on the edges it is really to square, if someone had some tip i will apreciate

hello guy!!! i bring more one update, tell me more about it, please!

rendering is nice but i don´t like to live there.

looks like a chickenfarm.
the houses are clumped together.

but the render is nice.

very very nice. About the only thing I would change is the bump for the homes. Its a lil too pronounced and the scale seems to big. Makes them homes seem smaller than they should. just my opinion.

Nice render indeed.

Crits ? Your colors seems a bit washed out. It may explain the strange feeling about the daytime vs light (The light’s force and angle seem correct though). …and the bump (or noise) disturbs a bit, perhaps.

Nice work ! :smile:

hey mates, thanks by comments, indeed i agree with all of them, will try to fiz the big bump maps, and really the camera angle isnt so atractive, but sometimes , clients want to show everything in one an angle, so we loose oportunity to make things more artistics. Talking about colours i would like to put a little question in order to we discuss about: i’ve heard and read planty of times that we can reach more realistic images if we let them more desaturated, so at this image i let them just this way, but i did another image with vivid colours and would like to know from you wich one could looks like more real. I have been thinking about this and figure out that everything around me arent desaturated, my car has a vivid red, our clothes are vivid blue and green and wherelse more, so, why is used to say that nonsaturated colours are suposed to be more real than saturated colours???

this is the question, if someone could discuss it with me i would appreciate

ps.: take a look at this image with saturated colours and tell me if it is better or not than the first one

Hi,

Your images are improving!

Some thoughts:
-I think your shadows could use some blur. Even the sun doesn’t cast perfectly hard shadows. Many area’s in your render look ‘chaotic’ and this is mainly because of the shadows of the trees. Especially the middle part of the latest image looks strange.
-the pool looks like there’s 50 people jumping up and down in it. Maybe make the bump smaller and lower.
-the lamps glass bowls look like they are solid glass objects, that’s why they refract the environment so weird. Give them thickness.
-the small tree on the left doesn’t cast shadows.
-what’s up with the volleybal net? It’s floating 1m above the ground!
-The sky is too white/grey imo

regards,

flipside

i must say i really like your grass though

hey flipside!!! gosh man, you are lince eyes, hehehe dont let nothing to escape. Well you talk about shadows, usally i use vrayshadows but i think you are asking me to turn on area shadows, isnt it? i felt afraid to use it, because people used to say that it slow things a lot, anyway, i will make a try. ALl of the other points you are right, but i am not believing that you discover my deep secret!!! the voleyball net!!! goshhh… i forget it one metter aboce ground before render, so when i finish it ( 5 hours after ) i’ve noticed that it was so high;) so, what should i do? hehehe lot of photoshop faking it, i am a terrible lier.. :sweat_smile: hehehe

but really thanks by so good critics and comments, for sure they will improve image :smile:

Hi mates,

I would want to ask Silver how much time has demanded the rendering of these picture and how many lights have used..

excused my English

bye not

BEAUTIFUL :shock: for arc-viz it’s more then enough!

Yes, using area shadows increases rendertimes a lot. But you can use pretty low subdivs to speed it up (value=3). When these shadows fall on a single color groundplane for example, you need higher subdivs because the soft effect is more niticable. If the shadows fall on a textured groundplane, lot’s of the effect is covered by the texture.

Example:

rendertime: 1m10s

3min: (subdivs=6)

2min: (subdivs=3)