Here is a recent 3d design and render for a residential landscape and pool. Comments welcome (for the next job)!
the mapping on the bench is noticeably wrong, but other than that, it feels good.
Do you mean the wood material that appears to tile on the back slats of the couch?
the wood on the arm would run long ways, and so would the back planks.
I suppose I noticed that but avoided fixing it. But your right. An easy UV Map fix. Thanks!
There’s also tiling under the water.
My one comment is that the water feels very flat. Maybe it should reflect some sky and clouds, and have it more gently rippled so the surface is more lively. Caustics too maybe?
I changed the pool floor to a non-tiling surface. And I am playing with some different ways to render the water. The waterfall is easiest for me to use a motion blur effect in PS. Thanks for the comments!
time for some nitpics! …strange artifacts on the white soffit (upper right)…perhaps crapo sketchup mesh? wood ceiling is a bit too grainy…maybe up the reflection subdivs?
I think that just my suckie lighting causing those artifacts. Next round i really need to up the render settings. These 2500 wide renders take about 10 minutes each using the farm. If I could be patient i could jack up some settings and wait for 20-30 minute renders.
And of course there is HDRI… rabbit hole…

