I have a scene with two animated characters (bones&skin + morph), one of which is almost a part of the scenery. I need to change the scale of the entire scene, which was originally modeled at real world scale, in order to be able to use Glu3d. (the main character is only an inch big)
The problem is whether I manually resize the objects, use the “change world scale” utility or xref in the scene, the animation gets completely messed up.
Also Glu3d appears to ignore the Max units settings.
So… anyone have any hints?
Yeah , scaling an animated rig sucks.
Are you planning on comping the characters? If so you could do your sim in a scaled file and render the characters at the current scale, won’t work if they interact with the glue…
Yea they should interact with it. Shame Glu3d doesn’t have a global world scale value.
so if you try xref scene, link it to the dummy and scale the dummy that also breaks the animation?
Yea. I thought that would work as well, but nope.
Heh seems I spoke too soon…
Okay, so using XRefs actually works, but only if both scenes have the same unit settings. Also none of the objects should be hidden while rescaling.
And to make this whole topic even more pointless I just found the world scale setting in Glu3d 
Shame on me!