I have been in the object properties mapping area for about 4 hours now and cant seem to get the texture map to change at all.
I have messed with all the settings.
I have it set on planar and have changed the size from .1 to 20 and the map stays the same on the object.
I obviously must be doing something wrong or missing something.
Any pointers would be greatly appreciated.
I have had the same problem, after banging my head on the desk for a few hours, which didn?t help, I finally e-mailed Corey with my problems and must say got a swift response, but I still cant scale, rotate etc my bmp textures. I model furniture and need wood grains to be in proportion to the cabinet size, I believe that it will be sorted in the next release.
My posting with reply from Corey is a few places below.
If any one knows a way around this please can you let us know how?
I would live to be in the position where I can’t re-scale
but for some reason I can’t even see any ‘bump maps’ - I must be doing something fundamentally wrong?
1. apply default material to and object and change default colour
2. edit material and select ‘maps’ bump
3. in the ‘texture editor’ select ‘common type’ eg noise
and
Nothing - played around with all the texture settings and sill nothing?!
Its not an impossibility, but currently no textures other than Bitmaps can be used as bump maps. We would have to modify the texture plugins that come with the VRaySDK.
There is one workaround though, you could make a plane and apply the desired procedural texture to it. Then render it and save the output as a bitmap file. Then you could use that image as the bump map. I know its a bit more than most would like to do, but its the only workaround available at the moment