Hi guys, a simple question here, what’s should be the final resolution to render the Spherical images to use in Gear VR? I guess 4096x4096 is the minimum but for a real great experience and clarity what do you suggest? I don’t want to render a 12000x12000 for nothing… -.-
I search the forum but didn’t found an official info about it.
Yes, I guess going to bigger resolution doesn’t help.
The only issue is this now: I use the Gear VR for a couple of days and I am veeeeeeeerrrrry excited!!! I noticed that the OTOY’s sample images have no antialiasing problem at all. Very clean and smooth. My images rendered at 8.192 are smooth too but they suffer a bit of antialiasing issues. OTOY use a CUBIC map process instead of SPHERICAL and for this reason they have to render with a max res of 12.000px but I still can’t find out why there is no antialiasing at all… Will keep testing and let you know.
Hmmm, I made an error with my last rendered VR image and was setup to 8.000x8.000 instead of 8.192x8192. Probably the antialiasing issues are due to the wrong res. As far as I know the OCULUS system suggest to use images which are multiplied of 512 x 2: 512,1024,2048,4096,8.192,ecc.
i think at vr same experience as photo panoramas, cube map and spherical images are the same, and you can convert visa versa there plenty tools for that and working in photoshop for example to place your logo, change colour etc
Unfortunately I can’t post any image here as I don’t have any permission yet but I have my final conclusions:
Resolution 8.192x8.192
The antialiasing flickering I had yesterday was due to a sharpening filter applied by error on the image. Surprisingly, during the GEAR VR session those pixels seem to flicker a lot!
This morning I used the same image without sharpen and is perfect.
Just put your camera in your scene and pay attention to your horizon line, just don’t look up or down when you’re going to create your 360° image. Keep the target as straight as possible.
Apply on the camera a CoronaCameraMod modifier. Turn on in Projection type menu the Override command, and go down and turn on the Spherical VR mod (click on Enable). I don’t touch the other parameters there for now.
Your output resolution should be always a square one so do your tests in lower first, let’s say 200x2000 and once sure with everything go for a final 4096x4096 or even better 8192x8192 and save your image as JPG or TIFF. I personally save in OpenEXR as I do the tone mapping in post + some color grading. At the end I save my image at a JPG format.
Move your saved image in your phone and in the Oculus folder: 360Photos. If you don’t see any (probably yes) create this folder and save your images inside.
Turn on your GEAR VR system and use the Oculus 360 Photo application, in the general menu select your personal photos button and that’s it.
I read somewhere that in case you want some thumbnails during the menu navigation you should save a copy of your 360 image in low res and PNG format and save it in the same folder with the same name…
Dionysios.TS thank you very much.
As i understand you talk about about corona daily builds or at least 1.4 rc? I have no options you told about in 1.3 oO
We are studying Oculus Rift by using simple examples of everything based on UE4. Now i want to try something stereo-rendered. Whats is a Oculus photo application? We got DK2.
I recently tried this same workflow for a stereoscopic 360 video and the wall I kept running into is that I needed to convert my video to an .mp4. I can’t find any software that will allow me to export an 8k x 8k or even a 4k x 4k video, because MP4’s max resolution is 4096 x 2304. The only possible solution I have found around this is buying a license of KRpano. KRpano allows you to input two separate sets of image sequences (one for each eye) and it does the rest for you. The problem is that I want to be able to post 4k and 8k video to youtube, and I just can’t find a way.
It was mentioned HERE, that user 88qba88 was building an IOS app, you may PM him and ask whether this is still current or whether I just shit posted wrong info. (I hope i didnt mistake it for his webbased app for posting VR images)
Otherwise, look for a solution yourself or as maru suggested, ask on Reddit in a related subforum. If you find something please do post it in the Cardboard thread for others to see what you found.