(Resolved) adaptive bucket splitting

Hi,

what are the plans to bring adaptive bucket splitting to vfh. This seems to be low hanging fruit to increase renderspeed in a lot of situations.

Hey @ronald_a ,

We will definitely have this feature in Houdini with a future V-Ray release - it’s part of V-Ray Core so bringing it over is, as you’ve mentioned, a no brainer :slight_smile:

Best regards!

Hey @Gosho.Genchev ,

will this “future release” still be vray5.x? It would be really nice to have that in before vray 6 as this still seems pretty far in the future and I am very certain that we will not move to vray 6 right when it comes out.

I mean maya and max have it with vray5… just saying :wink:

This is controlled by SettingsRegionsGenerator::dynbuckets option, it’s hidden and was always enabled in Houdini.
So, it works for you in Maya, but not in Houdini?

Hi @bdancer , yes it works in Maya but not in Houdini (I just re-checked with the latest nightly). When you say it was always enabled I am wondering if we are talking about the same thing as this has been in Maya for just only two months.

I am talking about this: How Adaptive Bucket Splitting speeds up V-Ray’s rendering

@bdancer thanks a lot for enabling adaptive bucket splitting so quickly. This is awesome!