(Resolved) Baking displacement in Houdini

Is there a function implemented in V-Ray Houdini to bake V-Ray’s 3D Displacement and export it to vrmesh?
Same script function as $.modifiers[].write_vrmesh in 3dsMax
​

It was originally implemented in V-Ray for Houdini :slight_smile: so yes, it’s there, you need to add V-Ray Object Properties to the geometry object, then it’s under “V-Ray” → “Object Properties” → “Bake Geometry” tab.

ah. There is a tab in Object Properties!:slight_smile:
Thank you for letting us know. Solved.