Corona UVW Randomizer produces artifacts when passed into ‘additional bump’ slot of Corona Normal Texmap(?)
Corona version: 6 (DailyBuild Jun 18 2020)
Thanks for the recording. We will definitely look into it.
So it looks like I have a solution. See my screenshots (especially “blend.png” for the ultimate solution).
I also tried changing the blur value and they are not affecting each other.
I was surprised that mixing bump and normal works like that, I never knew about it. ![]()
Let me know if anything is unclear from just looking at the screenshots.
Also attaching the scene in the “blend” state.
forum-uvw-normal-max17.max (1.19 MB)
Pretty clever man - well done! What do you think about this?
I feel like my original attempt is more intuitive, but incorrect - obviously your approach is correct. Do you think the UVW Randomizer or Corona Normal Texmap will be updated to support a different type of workflow?




