When is it appropriate to use displacement, and when is it not - for performance reasons?
Is the ultimate criteria essentially viewing distance? For example, a close-up shot of a plaster wall would reveal subtle, but obvious surface bump, but that same wall viewed at several meters away, the surface bump would be imperceptible.
However, in the interest of being physically accurate, it occurs to me to include displacement regardless. For compute reasons, this is obviously not tenable in many situations. Just curious if I can get a word from the professionals. Thanks ![]()