I am modeling a macaron (see attached reference ‘my perfect macaron’) and looking for advice about how to model crumbs and air pockets in a surface (see attached ‘peter roe closeup’). I am posting in the Corona forum - rather than a modeling forum - because I suspect this is best achieved procedurally through shaders. This forum has a high concentration of actual industry professionals, so if you have any experience modeling / shading this type of asset, I would be very eager to learn.
I understand photogrammetry would be an alternative method to model this type of asset.

