[RESOLVED] Gradient Ramp / UV2

Trying to create an effect where a glossiness map fades from top to bottom (smooth at bottom, rough at top), without abolishing the existing UVs. To do this I threw on a UVW map and mapped a gradient ramp to the second UV channel, producing the desired result (see attached).

My question is whether there is an easier way to do this?

Falloff map with the ‘Falloff Direction’ set to ‘World Z-Axis’

Beautiful, thank you so much :smiley: