hello!
Is it possible to add input for using rest attribute to attach the triplanar on. We are using alot of fx and this would help alot.
Regards Alexis
I’m not sure what will this input do…
Rest attributes are exported as part of the mesh and are not part of the texture…
What’s the goal? To automatically export rest attributes to mesh if this socket is connected?
the rest attribut is created before based on the P (position of the attribute). Later in shading you can pick up that rest attribute and attach the triplanar on that rest attribut instead of the object or world position. This makes it possible to stick triplanars to deforming objects.
> This makes it possible to stick triplanars to deforming objects.
Yes, I know this. And this is already working like that. Thing I don’t understand is how that input could help.
Ah. interesting it picks it up automatically, sorry about that didnt know. So if there is a rest attribute present it will use that. The reason is in some other triplanars node you can choose the attribute yourself so you use a vray_user_color to pickup the rest attribute and pipe it into the reference space on the triplanar node.
> Ah. interesting it picks it up automatically, sorry about that didnt know.
Yes, it is.
> The reason is in some other triplanars node you can choose the attribute yourself so you use a vray suer color to pickup the rest attribute and pipe it into the reference space on the triplanar node.
I’m not sure I’m aware of such nodes…
Will “xform” node + reference_transform input work?
yeah i think that would work well
> Am I doing this correct?
It’s not yet supported in Solaris. Will add this week. Basically that’s why I haven’t commented here yet.
haha, got it! ![]()
any eta on this?
Have you tried it and it doesn’t work? I think I’ve implemented it like a week ago… Could you pls send me a scene if this won’t work?
It seems to only update when dropping down a new node. Restart vray or changing parameter doesnt seem to update.