Is there a script or some way to retreive information on VrayMesh’s? I am trying to tally the stats of the total number of polygons vs. the time needed to render in Vray. I am going to open each original tree and such for each proxy, retrieve the number of polygons, and multiply that by the number of trees in the scene. Basically, I am going to consider it the real world number of polygons before deploying the Vray memory saving features.
There is currently no way to do this, but I can add an option to ply2vrmesh to print this information.
Best regards,
Vlado
wow, thanks for the fast response. that would probably be useful for future use. right now i am proceding ahead with tracking down the correct files, and looking at them.