I would like a material that responds to light. Esentially the same way that stop signs…or construction signs do. The closer you get the brighter they get…as well as glowing slightly. I think this is a fairly easy thing to do but i could be wrong. This type of material would benefit me immensely but in the grander scheme of things…i think it would be helpful to everyone.
I know that this can be accomplished in round about ways through scripting and parameter wiring but it makes more sense to have a material that works directly with the lights. I’m not sure how hard this would be to impliment but it would be really really really useful to us…we do a lot of night time visualizations (forensic). Any thoughts???
Heres something I came up with that uses falloff maps. But uses a raytrace material and the luminosity slot. Worked fine with vray though. Its certainly not a perfect looking solution but its a start I think.
I’m getting those results by setting the attenuation ranges. I was thinking more along the lines of a plugin or a scripted controller that basically says if this light is X distance from this object with this material applied to it…the self illumination will be Y…or its perceived illumination. I’m just looking to get realistic results in an automated sort of way.