# Revit, Enscape, 3ds max Workflow

**URL:** <https://forums.chaos.com/t/revit-enscape-3ds-max-workflow/122647>\
**Category:** Issues\
**Created:** [May 26, 2025, 10:54am UTC](https://forums.chaos.com/t/revit-enscape-3ds-max-workflow/122647 "2025-05-26T10:54:30Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Avinesh](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/avinesh/32/40276_2.png) [@Avinesh](https://forums.chaos.com/u/Avinesh)\
**Post date:** [May 26, 2025, 10:54am UTC](https://forums.chaos.com/t/revit-enscape-3ds-max-workflow/122647/1 "2025-05-26T10:54:30Z")

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HI All.

I have been using a Revit to 3ds Max workflow for years using (file link manager). Works well, and when project updates happen in Revit, I can easily reload in Max and recieve the updates.  
Is there a similar workflow that can be adopted whe exporting a .vrscene from enscape or other platforms.

Would be interesting to understand other Archvis workflows wher design devlopment happens thoughout the visualization process.

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**Author:** ![hermit.crab](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/hermit.crab/32/46825_2.png) [@hermit.crab](https://forums.chaos.com/u/hermit.crab)\
**Post date:** [May 27, 2025, 9:20am UTC](https://forums.chaos.com/t/revit-enscape-3ds-max-workflow/122647/2 "2025-05-27T09:20:13Z")

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I guess simply re-exporting the .vrscene with the changes should do the same thing - sync with wherever it is loaded.

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**Author:** ![Avinesh](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/avinesh/32/40276_2.png) [@Avinesh](https://forums.chaos.com/u/Avinesh)\
**Post date:** [May 27, 2025, 11:40am UTC](https://forums.chaos.com/t/revit-enscape-3ds-max-workflow/122647/3 "2025-05-27T11:40:54Z")

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Sync? How do you sync a imported .vrmesh?

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**Author:** ![hermit.crab](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/hermit.crab/32/46825_2.png) [@hermit.crab](https://forums.chaos.com/u/hermit.crab)\
**Post date:** [May 27, 2025, 12:12pm UTC](https://forums.chaos.com/t/revit-enscape-3ds-max-workflow/122647/4 "2025-05-27T12:12:52Z")

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By simply overriding the original.

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<div class="post-metadata">

**Author:** ![Avinesh](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/avinesh/32/40276_2.png) [@Avinesh](https://forums.chaos.com/u/Avinesh)\
**Post date:** [May 28, 2025, 11:34am UTC](https://forums.chaos.com/t/revit-enscape-3ds-max-workflow/122647/5 "2025-05-28T11:34:26Z")

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I am not finding a way to Reload/sync. The way i have imported the Enscape scene is: Top tab/Vray/ Enscape Vrscene imorter (Beta)  
Once imported some material, mesh modifications are made to the scene in 3ds max.  
If changes are made in Enscape and a new .vrscene exported, how would one reload the new scene from Enscape but still keep modifications made in 3ds max.

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<div class="post-metadata">

**Author:** ![hermit.crab](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/hermit.crab/32/46825_2.png) [@hermit.crab](https://forums.chaos.com/u/hermit.crab)\
**Post date:** [May 28, 2025, 12:52pm UTC](https://forums.chaos.com/t/revit-enscape-3ds-max-workflow/122647/6 "2025-05-28T12:52:04Z")

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Okay, that’s a different thing. You basically wish for a two-way synchronization between 3ds Max and Escape; however, that’s not currently possible (stated in[this docs page](https://docs.chaos.com/display/VREVIT/Enscape+Compatibility#:~:text=The%20Enscape%20compatibility%20is%20currently%20a%20one%2Dway%20workflow%20from%20Enscape%20to%20V%2DRay.)). Your previous one-way workflow is similar to what I suggested, but instead of referencing .vrscenes, it’s .fbx, .dwg, or .rvt files. For now, this is the way to go: Enscape \> Export to .vrscene \> Link in 3ds Max via VRayScene \> Update Enscape \> Re-export and so on.
